


It was a lot of fun being part of Diablo, and mechanically both Torchlight and the Blizzard saga are very similar. We wanted to make a very different style of play, with a completely different universe from that of Diablo, but don’t get me wrong, I adore the dark style of the Blizzard saga and all the effort that goes into creating that universe so serious and violent, although It was a relief to be able to make a much more colorful, friendly, and self-taking world. The development of Torchlight 1 and especially Torchlight 2 was done under the shadow of a Diablo 3 that was very close to launching, which led many people to tell us that we were crazy to get an ARPG at the same time as the last installment of Diablo. Max Schaefer: When we started the Torchlight franchise we wanted to distance ourselves from the beginning of what Diablo was, we did not want to be seen as simply copying the Blizzard saga. Meristation: Max, you were an important part of what for many is the best ARPG saga ever, working on Diablo 1 and 2, Torchlight 3 can and should appeal to those nostalgic fans of old Diablo? The mix of all this made us think that Torchlight 3 should have a premium model and this has ended up being positive for the game. The game itself was telling us to remove it.įor example, there were extensive moments in the game based on resource collection and refinement that collided with Torchlight’s concept of immediate fun also shared combat zones in which enemy respawn was continuous, and that prevented players from feeling that they were completing something.

Max Schaefer: First of all, our fans are used to a totally different game model and that was already a tough battle to start, but at the same time, the free-to-play mechanics we were introducing didn’t quite match how well we expected with what which has been traditionally Torchlight.
TORCHLIGHT 3 ENDGAME FREE
Meristation: Why have you finally chosen not to adopt a free to play business model?
TORCHLIGHT 3 ENDGAME HOW TO
We have known how to make good decisions and thanks to this the game is better. We have been able to capture the positive things about the direction we are heading with Torchlight 3, we have been able to eliminate free to play mechanics and a MMORPG-style progression without too much trouble. Max Schaefer: Yes, it was all a combination of feedback from our fans and internal discussions at the company about what was best for the game. Meristation: Torchlight 3 has undergone great changes during its development, you have shown as a developer that you know how to listen to fans, was it difficult to turn back the idea that Torchlight Frontiers had as a game?

A launch in early access amid a pandemic that affects the entire world. We interviewed Max Schaefer, studio president and Torchlight 3 director to learn more about the new installment of this popular saga. They are currently developing a Torchlight 3 that is already available in early access and tries to improve as a product day after day. In it we have relevant figures in the industry and the development of ARPGs (action rpg) that were important for the development of sagas like Diablo. Echtra Games is a humble video game company established in San Francisco, the heart of technology and development in the United States.
